![]() There is a new mechanic named the Break Hold, where the character reverses an opponent, stunning them, before appearing behind them, open for a counter. ![]() If the Gauge is full, a Fatal Rush will culminate in a Break Blow, similar to what the Critical Blow in Dead or Alive 5 would do. New mechanics introduced are the Fatal Rush, a beginner-friendly mechanic where pressing one button multiple times results in the character performing a simple combo, and the Break Gauge, a meter that builds up as the characters attack. ![]() The game is supposed to be more accessible for newcomers. The game adds blood effects and new violence physics that can be user-adjusted or turned off in the options. Dead or Alive 6 also marks the first time for the series to have costume customization mode. New features include slow-motion moments and visible damage on the fighters during the course of the fight, while the sweat effects from Dead or Alive 5 return and are more pronounced. ![]() The game is markedly graphically violent in contrast to the previous entries in the Dead or Alive series ![]()
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